Game On - Crafting Future-Ready Mental Health Solutions with and for Young Minds

TIME

15:45 – 17:15

TRACKS

TRACK 1: Living Labs for Grand Societal Challenges

ORGANISER

Fundación INTRAS, Diana Filipa Correia Marques

DESCRIPTION

The proposed workshop aligns with track 1 by focusing on LLs methodology to address societal challenges, particularly in younger people’s healthcare and psychosocial wellbeing. According to UNICEF sources, around nine million people (10-19 y) in Europe, are currently suffering from mental disorders. The workshop proposes the refinement and implementation of mental health and serious game AI based solutions (SMILE), illustrating how Living Labs serve as platforms for innovation and collaboration. By engaging participants in co-creation and testing processes, the session will explore how these solutions can effectively promote well-being. Our aim to implement these apps seamless to reach over 2000 participants demonstrates our commitment to scalable, impactful solutions for societal betterment, embodying the transformative potential of Living Labs. 

Agenda

  1. Part I (20 min) 

Introduction to the workshop using a presentation (concept, target groups, setting the scene to the workshop), testimonies, tools – that provide the co-creation journey within the SMILE project. Personas created and validated by stakeholders (6 profiles created) will be shown.   

  1. Part II (30 min)

Hands-on a mock-up/prototype. Participants will have access to the latest developments of the Project and to the Personas. Firstly, we form six groups – one for each profile available. The personas will serve as a starting point so participants can empathise with. Materials based on empathy maps to capture the feelings of each group (impersonating each persona) and a card-based gamified evaluation tool will be used.   

  1. Part III (30 min) 

Participants are invited to form groups and propose a user journey map that is engaging. This systematic approach represents the step-by-step interaction between users and a system, capturing their emotions and reactions at various touch-points with the product. It delineates both the sequential actions from start to finish and concurrently delves into the user’s motivation, expectations, behaviours, and satisfaction levels at each journey’s phase. A competition will be proposed. 

SPEAKER BIOS

Raquel Losada Durán

Researcher, Project Manager and Project Coordinator Fundación INTRAS

Rosa Almeida

RDi Researcher and Gerontologist Fundación INTRAS

Diana Filipa Correia Marques

Psychologist and Junior Project Manager Fundación INTRAS

Vincenza Frisardi, MD

MD, SR. Geriatric unit and Center for Cognitive and Behavioural disorders, IRCCS-AOUBO, Policlinico Sant'Orsola, Bologna, Italy

Ana Rehberger

Researcher University of Maribor

Tanja Å pes

Research Assistant University of Maribor